ArenaShooter/Assets/Scripts/DummyTarget.cs
2021-06-21 23:08:41 +02:00

12 lines
323 B
C#

using UnityEditor;
using UnityEngine;
public class DummyTarget : Target {
public Rigidbody rb;
public float dieShootForce = 500f;
protected override void die(Transform from) {
rb.AddForce(Vector3.Normalize(transform.position -from.position) * dieShootForce);
gameObject.layer = 7;
}
}