ArenaShooter/Assets/Scripts/MouseMovement.cs
Balazs Toldi 68545f474f
Initial commit
Signed-off-by: Balazs Toldi <balazs@toldi.eu>
2021-06-19 10:06:34 +02:00

23 lines
No EOL
779 B
C#

using UnityEngine;
public class MouseMovement : MonoBehaviour {
public float mouseSensitivity = 100f;
public Transform playerBody;
public Transform gun;
float xRotation = 0f;
// Start is called before the first frame update
private void Start() {
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
private void Update() {
var mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
var mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation,-90f, 90f);
transform.localRotation = Quaternion.Euler(xRotation,0f,0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}