forked from Syntax-Error/ArenaShooter
30 lines
No EOL
998 B
C#
30 lines
No EOL
998 B
C#
using UnityEngine;
|
|
|
|
public class PlayerMovement : MonoBehaviour {
|
|
public CharacterController controller;
|
|
public float gravity = -9.81f;
|
|
public Transform groundCheck;
|
|
public float groundDistance = 0.4f;
|
|
public LayerMask groundMask;
|
|
private bool isOnGround;
|
|
public float jumpHeight = 2f;
|
|
public float MovementSpeed = 10f;
|
|
|
|
private Vector3 velocity;
|
|
|
|
private void Update() {
|
|
isOnGround = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
|
|
|
|
if (isOnGround && velocity.y < 0) velocity.y = -2f;
|
|
|
|
var x = Input.GetAxis("Horizontal");
|
|
var z = Input.GetAxis("Vertical");
|
|
var move = transform.right * x + transform.forward * z;
|
|
|
|
controller.Move(move * MovementSpeed * Time.deltaTime);
|
|
if (Input.GetButtonDown("Jump") && isOnGround) velocity.y = Mathf.Sqrt(jumpHeight * -2 * gravity);
|
|
|
|
velocity.y += gravity * Time.deltaTime;
|
|
controller.Move(velocity * Time.deltaTime);
|
|
}
|
|
} |