// // Created by Balazs Tolid on 2019. 10. 09.. // #ifndef P2P_UTILITY_H #include "utility.h" #endif #ifndef P2P_PEER_H #define P2P_PEER_H #endif #define DEFAULT_MAX_PEER_COUNT 64 typedef struct Node_data { char ip[NI_MAXHOST]; char id[MD5_DIGEST_LENGTH]; char nick[30]; int port; } node_data; typedef struct peer{ node_data peerData; SOCKET socket; struct sockaddr_in sockaddr; } Peer; //TODO: Create peerlist //Kouhai peer int peer_ConnetctTo(char* ip,int port,Peer peerList[],int *peerCount, node_data my,fd_set* fdSet); //Senpai peer int peer_HandleConnection(SOCKET listening,Peer peerList[],int *peerCount, node_data my,fd_set* fdSet); bool peer_isFoundInList(struct peer list[],int peerCount,char* id); bool peer_isIPfoundInList(struct peer list[],int peerCount,char* ip,int port); Peer* peer_addTolist(struct peer list[],int *peerCount, struct peer p); Peer* peer_removeFromList(struct peer list[],int *peerCount, int i); int peer_getPeer(struct peer list[],int peerCount,SOCKET socket);