from "./basic_aliasing.zok" import matrix; from "./struct_aliasing.zok" import Buzz; const u32 R = 2; const u32 C = 4; type matrix_2x4 = matrix; def buzz() -> Buzz { return Buzz { a: [0; N], b: [0; N] }; } def main(matrix_2x4 m) -> (Buzz<2>, matrix_2x4) { Buzz<2> b = buzz::<2>(); return (b, m); }